![]() If not, they’ll vote against you, and the story shifts in their direction anyhow. Gathering info and trying to convince them of your path is one thing, but not letting your character make the final decision is what makes this system so intriguing. Most are unconvinced about the value in fighting on, and you can vote with them to relinquish the prince, or you can try to convince them to join your side, gathering info that could help you change their minds. In chapter 7, the question being asked is whether to give up Prince Roland or fight a potentially losing battle to defend him. In Project Triangle Strategy, the story is the focus, and players also have a direct intervention into the story through the Scales of Conviction.ĭialogue choices that pop up in the game are mostly minor in nature, but more substantial issues are settled by debate using the Scales of Conviction. Story was a major complaint many had with Octopath Traveler, mostly because of the game’s freedom of character choice and non-linearity limiting the depth of any overarching story that the game attempted to string together. Not only that, but the areas that go for realism, namely water and lighting, have both seen major improvements to the game’s benefit. A full 360-degree camera has been introduced for battles and exploration segments for a better survey of the area in battle, and even with clunky camera controls, it’s useful in battle and a stunning all-angles view of the game’s graphical presentation. Visual fidelity may be a strange thing to discuss in a game build around 2D sprites, but the work put into the game’s visuals lift it above its predecessor. It’s a generous preview of a game we otherwise won’t get our hands on for another year, and the offerings showcase quality, not just quantity.įor the points where the Project Triangle Strategy demo can be compared to Octopath Traveler and its less-successful mobile spin-off, this title comes out strongest. With the heavy amount of story on offer, alongside two lengthy battles that took me just shy and just over an hour respectively to complete, you’re looking at an impressive 3-4 hours of content in this demo. In chapter 7, enemy forces peruse you to the remote town you shelter within. Chapter 6 is the chapter where Gustadolf of Aesfrost assassinates the leader of Glenbrook, and you and your crew are tasked with trying to flee the city. The demo offers chapters 6 and 7 from the in-development title, each of which hit major moments in the game’s story. The most surprising thing about the Project Triangle Strategy demo is how in-depth it is. It’s nothing unusual for the genre, but like Octopath Traveler before it, the magic comes from taking the high-fantasy world associated with older games and reimagining it with new visuals and gameplay that blend old and new together. Now, with Aesfrost making moves to assassinate the head of Glenbrook and re-ignite the war, you’re tasked to bring Glenbrook together to resist and win against the opposing forces. Each struggle for the resources of salt and iron they need to sustain themselves, and 30 years before the game begins, that struggle resulted in all three kingdoms being involved in the fittingly named Saltiron War. You have three kingdoms in Glenbrook, Aesfrost, and Hyzante living side by side on the continent of Nozelia in an uneasy truce. I have to admit, the premise of the game makes me laugh somewhat, because of its admittedly generic nature. ![]() Since the announcement, I’ve had the chance to spend time with the Project Triangle Strategy Debut Demo, and it looks like lightning does strike twice when it comes to Square Enix’s nostalgic reimagining of the past. Using modern technologies, particle effects, and a 3D world mixed with classic 16-bit sprite work, the games of the HD-2D series are about reimagining a feeling. ![]() Whether that’s a good thing or not, it makes something like Project Triangle Strategy, via its Debut Demo, a perfect title for Square Enix’s HD-2D series.Īnnounced during last week’s Nintendo Direct, Project Triangle Strategy is attempting to do for strategy RPGs what Octopath Traveler did for the JRPG: recreate the golden era of the genre by capturing the magic of the SNES and bringing it back in a hyper-realized state that captures the fans’ imagination, not the graphics themselves. In reality, though, the genre thrives on the memories of the past, not necessarily the ideas of the present. Particularly in the Western indie space, you have games like Warframe and Banner Saga that are loving modern odes to classic titles while offering something new, and the Fire Emblem series is bigger than ever. It’s not even that those sorts of games don’t exist anymore. Turn-based strategy games always feel somewhat of a remnant of the past.
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